All Roles
Acrobat
Townsfolk
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Alsaahir
Townsfolk
Once per day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Amnesiac
Townsfolk
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Atheist
Townsfolk
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Balloonist
Townsfolk
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Banshee
Townsfolk
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination]
Bounty Hunter
Townsfolk
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Cannibal
Townsfolk
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Chambermaid
Townsfolk
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Courtier
Townsfolk
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Cult Leader
Townsfolk
Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
Dreamer
Townsfolk
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Exorcist
Townsfolk
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Fisherman
Townsfolk
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Fortune Teller
Townsfolk
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Gambler
Townsfolk
Each night*, choose a player & guess their character: if you guess wrong, you die.
General
Townsfolk
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Grandmother
Townsfolk
You start knowing a good player & their character. If the Demon kills them, you die too.
High Priestess
Townsfolk
Each night, learn which player the Storyteller believes you should talk to most.
Huntsman
Townsfolk
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Innkeeper
Townsfolk
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Juggler
Townsfolk
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
King
Townsfolk
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
Librarian
Townsfolk
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Lycanthrope
Townsfolk
Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight.
Mathematician
Townsfolk
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Mayor
Townsfolk
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Minstrel
Townsfolk
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Philosopher
Townsfolk
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Pixie
Townsfolk
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Poppy Grower
Townsfolk
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Preacher
Townsfolk
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Professor
Townsfolk
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Ravenkeeper
Townsfolk
If you die at night, you are woken to choose a player: you learn their character.
Sailor
Townsfolk
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Savant
Townsfolk
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Townsfolk
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Shugenja
Townsfolk
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Slayer
Townsfolk
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Snake Charmer
Townsfolk
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Village Idiot
Townsfolk
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Virgin
Townsfolk
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Barber
Outsider
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Butler
Outsider
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Damsel
Outsider
All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Drunk
Outsider
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Golem
Outsider
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Goon
Outsider
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Hatter
Outsider
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Klutz
Outsider
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Lunatic
Outsider
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Moonchild
Outsider
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Ogre
Outsider
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Politician
Outsider
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Puzzlemaster
Outsider
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Assasin
Minion
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Boffin
Minion
The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.
Boomdandy
Minion
If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.
Cerenovus
Minion
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Devils Advocate
Minion
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Evil Twin
Minion
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Fearmonger
Minion
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Goblin
Minion
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Godfather
Minion
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Harpy
Minion
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Marionette
Minion
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Mastermind
Minion
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Mezepheles
Minion
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Organ Grinder
Minion
All players keep their eyes closed when voting & the vote tally is secret. Each night, choose if you are drunk or not.
Pit Hag
Minion
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Psychopath
Minion
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Scarlet Woman
Minion
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
Spy
Minion
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Summoner
Minion
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Vizier
Minion
All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.
Widow
Minion
On your first night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Witch
Minion
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Al Hadikhia
Demon
Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fang Gu
Demon
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Imp
Demon
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Kazali
Demon
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Legion
Demon
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Leviathan
Demon
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Lil Monsta
Demon
Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]
Lleech
Demon
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Lord of Typhon
Demon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Ojo
Demon
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Po
Demon
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Pukka
Demon
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Riot
Demon
Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Shabaloth
Demon
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Vigormortis
Demon
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox
Demon
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Yaggababble
Demon
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Zombuul
Demon
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.