Clear Script

All Roles

Acrobat

Townsfolk

Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.

Alchemist

Townsfolk

You have a not-in-play Minion ability.

Alsaahir

Townsfolk

Once per day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.

Amnesiac

Townsfolk

You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

Artist

Townsfolk

Once per game, during the day, privately ask the Storyteller any yes/no question.

Atheist

Townsfolk

The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]

Balloonist

Townsfolk

Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]

Banshee

Townsfolk

If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination]

Bounty Hunter

Townsfolk

You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

Cannibal

Townsfolk

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Chambermaid

Townsfolk

Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.

Chef

Townsfolk

You start knowing how many pairs of evil players there are.

Choirboy

Townsfolk

If the Demon kills the King, you learn which player is the Demon. [+the King]

Clockmaker

Townsfolk

You start knowing how many steps from the Demon to its nearest Minion.

Courtier

Townsfolk

Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.

Cult Leader

Townsfolk

Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.

Dreamer

Townsfolk

Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.

Empath

Townsfolk

Each night, you learn how many of your 2 alive neighbors are evil.

Engineer

Townsfolk

Once per game, at night, choose which Minions or which Demon is in play.

Exorcist

Townsfolk

Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

Farmer

Townsfolk

If you die at night, an alive good player becomes a Farmer.

Fisherman

Townsfolk

Once per game, during the day, visit the Storyteller for some advice to help your team win.

Flowergirl

Townsfolk

Each night*, you learn if a Demon voted today.

Fool

Townsfolk

The first time you die, you don't.

Fortune Teller

Townsfolk

Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

Gambler

Townsfolk

Each night*, choose a player & guess their character: if you guess wrong, you die.

General

Townsfolk

Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

Gossip

Townsfolk

Each day, you may make a public statement. Tonight, if it was true, a player dies.

Grandmother

Townsfolk

You start knowing a good player & their character. If the Demon kills them, you die too.

High Priestess

Townsfolk

Each night, learn which player the Storyteller believes you should talk to most.

Huntsman

Townsfolk

Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]

Innkeeper

Townsfolk

Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

Investigator

Townsfolk

You start knowing that 1 of 2 players is a particular Minion.

Juggler

Townsfolk

On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

King

Townsfolk

Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.

Knight

Townsfolk

You start knowing 2 players that are not the Demon.

Librarian

Townsfolk

You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

Lycanthrope

Townsfolk

Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight.

Magician

Townsfolk

The Demon thinks you are a Minion. Minions think you are a Demon.

Mathematician

Townsfolk

Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.

Mayor

Townsfolk

If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Minstrel

Townsfolk

When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.

Monk

Townsfolk

Each night*, choose a player (not yourself): they are safe from the Demon tonight.

Nightwatchman

Townsfolk

Once per game, at night, choose a player: they learn who you are.

Noble

Townsfolk

You start knowing 3 players, 1 and only 1 of which is evil.

Oracle

Townsfolk

Each night*, you learn how many dead players are evil.

Pacifist

Townsfolk

Executed good players might not die.

Philosopher

Townsfolk

Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

Pixie

Townsfolk

You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

Poppy Grower

Townsfolk

Minions & Demons do not know each other. If you die, they learn who each other are that night.

Preacher

Townsfolk

Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.

Professor

Townsfolk

Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

Ravenkeeper

Townsfolk

If you die at night, you are woken to choose a player: you learn their character.

Sage

Townsfolk

If the Demon kills you, you learn that it is 1 of 2 players.

Sailor

Townsfolk

Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

Savant

Townsfolk

Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

Seamstress

Townsfolk

Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

Shugenja

Townsfolk

You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

Slayer

Townsfolk

Once per game, during the day, publicly choose a player: if they are the Demon, they die.

Snake Charmer

Townsfolk

Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

Soldier

Townsfolk

You are safe from the Demon.

Steward

Townsfolk

You start knowing 1 good player.

Tea Lady

Townsfolk

If both your alive neighbors are good, they can't die.

Town Crier

Townsfolk

Each night*, you learn if a Minion nominated today.

Undertaker

Townsfolk

Each night*, you learn which character died by execution today.

Village Idiot

Townsfolk

Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

Virgin

Townsfolk

The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

Washerwoman

Townsfolk

You start knowing that 1 of 2 players is a particular Townsfolk.

Barber

Outsider

If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Butler

Outsider

Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

Damsel

Outsider

All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.

Drunk

Outsider

You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Golem

Outsider

You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

Goon

Outsider

Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

Hatter

Outsider

If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Heretic

Outsider

Whoever wins, loses & whoever loses, wins, even if you are dead.

Klutz

Outsider

When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

Lunatic

Outsider

You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

Moonchild

Outsider

When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Mutant

Outsider

If you are "mad" about being an Outsider, you might be executed.

Ogre

Outsider

On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.

Plague Doctor

Outsider

If you die, the Storyteller gains a Minion ability

Politician

Outsider

If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Puzzlemaster

Outsider

1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Recluse

Outsider

You might register as evil & as a Minion or Demon, even if dead.

Saint

Outsider

If you die by execution, your team loses.

Snitch

Outsider

Minions start knowing 3 not-in-play characters.

Sweetheart

Outsider

When you die, 1 player is drunk from now on.

Tinker

Outsider

You might die at any time.

Zealot

Outsider

If there are 5 or more players alive, you must vote for every nomination.

Assasin

Minion

Once per game, at night*, choose a player: they die, even if for some reason they could not.

Baron

Minion

There are extra Outsiders in play. [+2 Outsiders]

Boffin

Minion

The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.

Boomdandy

Minion

If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.

Cerenovus

Minion

Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.

Devils Advocate

Minion

Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

Evil Twin

Minion

You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

Fearmonger

Minion

Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.

Goblin

Minion

If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Godfather

Minion

You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

Harpy

Minion

Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

Marionette

Minion

You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

Mastermind

Minion

If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

Mezepheles

Minion

You start knowing a secret word. The 1st good player to say this word becomes evil that night.

Organ Grinder

Minion

All players keep their eyes closed when voting & the vote tally is secret. Each night, choose if you are drunk or not.

Pit Hag

Minion

Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.

Poisoner

Minion

Each night, choose a player: they are poisoned tonight and tomorrow day.

Psychopath

Minion

Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

Scarlet Woman

Minion

If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)

Spy

Minion

Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

Summoner

Minion

You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

Vizier

Minion

All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.

Widow

Minion

On your first night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.

Witch

Minion

Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.

Al Hadikhia

Demon

Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.

Fang Gu

Demon

Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Imp

Demon

Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

Kazali

Demon

Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

Legion

Demon

Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

Leviathan

Demon

If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.

Lil Monsta

Demon

Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]

Lleech

Demon

Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

Lord of Typhon

Demon

Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]

No Dashii

Demon

Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

Ojo

Demon

Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

Po

Demon

Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

Pukka

Demon

Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

Riot

Demon

Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]

Shabaloth

Demon

Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

Vigormortis

Demon

Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Vortox

Demon

Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Yaggababble

Demon

You start knowing a secret phrase. For each time you said it publicly today, a player might die.

Zombuul

Demon

Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.